![]() The GLA Units are generally cheaper than their Chinese and American Counterparts at the cost of being less durable and less sophisticated.Each one also has upgrades to improve its army. Every faction has advantages and disadvantages. World Builder comes with a full library of miscellaneous man-made and natural objects to spice up your maps.Each of the three factions has a play style that corresponds with its real-world counterpart. Units and teams of units can be instructed to move along waypoint paths. There are a number of specially named waypoints, which are mentioned throughout this document.Ī string of connected waypoints becomes a waypoint path, which can be referenced through scripts. Through scripts, you can reference the waypoint as a location on the map. Through scripts, units can take actions based on activities inside and outside of trigger areas.Ī waypoint is a marker that you place on the map. ![]() These areas are invisible to the user but visible to every unit in the game. You can define trigger areas as polygons to be referenced in scripts. You should have no more than three ambient sounds in any displayed map area. You can apply ambient sound to areas of your map such as city streets, markets, and farms. No land vehicle can cross a body of water. Lakes and rivers are combinations of specialized shapes and textures. Railroads Railroads are specialized road textures with supporting structures like stations, crossings, and tunnels. Taller bridges require vulnerable support beams. Bridges can be destroyed and repaired at the end points. In the game, they become textures.īridges In almost any battle, a bridge becomes a key tactical objective. Roads These visual effects of the urban landscape are actually objects. Map designers should not forget the gameplay effects of aircraft. Land Vehicles The land war is usually won with jeeps, tanks, troop carriers, and other military vehicles.Īircraft The USA and China sides can develop air capabilities. Infantry Each side has multiple types of foot soldier. They can be occupied, commandeered, or just blown up. Neutral buildings on your map can add a strong sense of place and are useful gameplay elements. Textures cover the surface of the map and give the visual appearance of the varying land forms.Įach side has structures with specific military purposes. Terrain is the mesh underneath the surface that describes the shape of the hills and valleys of the map. Following the table, you can read about the global parameters that you can set for your map. The table identifies the components of a map and provides basic definitions. Finally, objects such as military structures, neutral buildings, civilians, trees, and vehicles are placed around your map for strategic purposes or for a natural appearance. On top of the terrain, you layer textures that give the appearance of grasslands, desert, snow, asphalt, or any other earthly surface. Using the tools of World Builder, you can add, remove, raise, lower, and shape the terrain to describe the land forms of your map. All Command & Conquer maps are composed of three basic components: terrain, textures, and objects which are generally developed in that order.
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