In my case it clicked when Raiden stopped a charging, twenty-foot mech in its tracks with his outstretched hand, an attack I'd previously assumed to be unblockable. Hence there's a certain amount of skill and learning involved in fighting, so it does take a while for this unique system to click. It can be played using the keyboard and mouse in the same way that you can steer a car with your feet it works, but that's simply not the way either the car or your feet were designed. No doubt by the use of the words "analogue stick" you've surmised the game is ideally played using a joypad. Central to the game's combat system is a directional blocking technique which involves pressing the "light-attack" button while simultaneously pushing the analogue stick in the direction which the attack is coming from. You, on the other hand, will be perspiring plenty, because Revengeance isn't the sort of game that forces you to take a back seat. Speaking of which, Revengeance's telling of its story is long and detailed, a point which we'll get onto later, but for now all you need to know is you play a cyborg ninja trying to unravel a conspiracy in a world dominated by private military companies and arms manufacturers, who are quite happy to sacrifice the human soul in their ongoing attempts to weaponise the human body.Īlmost every character you encounter, including the lowest level grunts, are cybernetically enhanced in some fashion, and the playable character, Raiden, is a prime specimen of these technological advancements, able to run at the speed of a motorcycle, deflect bullets with his sword like a human windscreen wiper, and carve up opponents ten or twenty times his size without breaking a sweat, although that could be because his sweat glands have been engineered to secrete liquid awesome. For the most part though, Revengeance tells its own tale, so the series' on/off relationship with the PC won't impact on your understanding of the plot too much. Revengeance is a continuation of the Metal Gear story, chronologically the latest entry into the canon. But in terms of sheer spectacle and satisfaction of play, it makes your Call of Dutys and your Battlefields look as dull as Ed Miliband's socks by comparison. It could be better still, as that uncompromising nature sometimes works against its expertly engineered combat system and brilliantly conceived action sequences. Not only is it a good port, it's a good port of one of the most refreshingly unrestrained, unhinged and uncompromising action games we've played in years. It's a sad state of affairs, as it means PC gamers are missing an entire culture of gaming from their history, and their experiences of bona-fide classics like Dark Souls or Resident Evil 4 may have been tarnished by a half-hearted transition.Īfter being released on console last year, Konami and co-developers Platinum Games recently unleashed the bizarrely titled Metal Gear Rising: Revengeance on the most enduring of platforms. Japanese games don't get released very often on PC, and when they do the ports are all too often clumsy, rudimentary things. If you ever check those two things I said not to check, you'll ned to run MGROverride again.Metal Gear Rising: Revengeance Review Price: £19.99 I think you need to leave Flawless Widescreen running in the background. You will need to extract it anywhere and open it.Ħ.When you run it, you pick the resolution you want and then target the executable found in your steam library ħ. I also have "HUD Scale" unchecked because I see no difference.Ĥ. Pick the game and enable it and all the check marks besides "Resolution Rewrite." This will turn your HUD into garbage. Make sure your game is fullscreen, not windowed.Ģ. I'll try to put good instructions here.ġ. Then I stumbled upon another program that patches the executable. Flawless widescreen kind of worked, but the HUD was a complete mess. Man, I spent a good hour trying to get this game to run in 3440X1440 resolution.
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